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And once you are done editing, this tool will put back the same sprite in same position so your plist can read it.
Zwoptex for windows software#
I will try to fix this mess and propose something more usable. Zwoptex windows software Zwoptex windows free Zwoptex windows software Our software reads the plist file and extracts the data and cuts out the images for you.lso supports Rotated Sprites in sprite sheet.
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The standalone move tool always targets the whole frame.
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I can attempt to explain 'how' they work in today's version, but it's quite obscure.ģ - copy (ctrl+c) or cut (ctrl+x) (or cmd+c and cmd+x if on Mac)Ĥ - move your selection (don't switch tools, just mouseover the selected area, you should see the cursor change) Selection tools : they need a huge rework to be usable. Linked to a selection would be better though, right ? Transforming tools : you mean such as rotate, mirror, resize etc ? Applied to the whole frame, that's pretty easy to add. Why multiple files ? Is it to reuse them in another tool, or is it the way your game consumes them ? Having more export options is a must anyway, I'm just curious about the workflow. It matches my needs for creating game sprites, but I agree it's really limited. It creates a big PNG with all the frames side by side. I have lots of questions if you have some more timeĮxport : The only export I have right now is the 'upload PNG'. After finishing the selection, if I change to the move tool, it handles the entire frame instead of the portion I selected.
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My only concern is how the selection tool works. A great extra would be transforming tools.
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